Back in February 2007 the I-gaming industry was still looking for a new direction after the closure of the US market. At that stage Asia was already being mentioned in some quarters as the region to replace the lost revenues. Twelve months later, the fact that the 2008 Asian I-gaming Congress boasted the highest attendance in its six-year history (with more than half of delegates coming from outside of Asia) served to confirm the industry's determination to explore the opportunities in this market.
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